The stately home of Burton Agnes Hall and its grounds are one of the favourite places from my childhood, particularly with myself having ancestors from the village, Burton Agnes. The gatehouse is particularly striking as a work of architecture so I had a go at interpreting my own photographs of the gatehouse to create a 3D model in Blender.
The building was constructed in c.1610 by the English architect Robert Smythson, well known for his work during the Elizabethan era such as Hardwick Hall and Wollaton Hall. It features many architectural forms which are typical of this period, including the battlements and ogee-shaped roofing. Have a look at Historic England’s entry in the National Heritage List for England for this gatehouse.
I intentionally omitted the walls which extend from the gatehouse as I wanted to focus on the gatehouse structure itself, and similarly I also removed visitor signage. The model did not take as long to model as expected due to the symmetrical nature of the architecture-the mirror modifier tool was very useful!
The “Pilgrim Rabbit” is one of my favourite medieval carvings and is located at the sacristy entrance within St Mary’s Parish Church, Beverley, East Yorkshire.
The corbel carving, c.1330, is claimed to be the inspiration for Lewis Carroll’s White Rabbit who leads Alice down the hole into Wonderland. But could the Pilgrim Rabbit be a hare? There are also visual similarities with Carroll’s other character The March Hare, otherwise known as Haigha / The Messenger.
In Through the Looking Glass (Carroll, 1871) Haigha is the personal messenger to the White King and is visually alike to the Pilgrim Rabbit in this accompanying illustration by John Tenniel:
From a visit to St Mary’s Church in Beverley, I created a model of the Pilgrim Rabbit (see above Sketchfab model embed) using photogrammetry techniques – quite a change from my usual poly-by-poly modelling in Blender.
To do this I took a series of photographs of the sculpture, around 25, gaining as much coverage as I could from all angles. I then imported these photographs into Autodesk 123D Catch to create a mesh, and uploaded the obj file along with the texture file to Sketchfab. The model turned out better than I expected, particularly as the area above the rabbit was quite difficult for me to photograph with the sculpture being above head height.
It has been a Blender-filled Easter weekend where I set myself the challenge to 3D model my own interpretation of Hull’s Beverley Gate in the 17th century- see my first post!
After many hours of tweaking settings, I’m now at the stage where I’m happy enough to share it…
There is always much room for improvement in the modelling process. As an architectural historian my focus is mainly on the building fabric, plan and style but my scenes are devoid from human population for the ‘uncanny valley’ reason. Charles I being refused entry into the city by the Hothams would provide more of a historical context to the scene but it will add many more hours of modelling and research.
The interpretation was created using archival and local studies material held at the East Riding Archives and the Hull History Centre. A publication which provided particularly helpful information was “Beverley gate, the birthplace of the English Civil War” (1990) by David Evans and Bryan Sitch, featuring a line drawing interpretation which this 3D model is mostly based on- including the Dutch architectural influence, gables and structural form of the two guard chambers.
Beverley Gate has a fascinating story and is one of high historical significance. On the 23rd April 1642, the gate was the location where Hull’s Governor, John Hotham, and his son (also named John Hotham) refused Charles I entry into the city- as a result being one of the catalystic moments of the English Civil War (and the subsequent executions of the Hotham father and son). It is a well-known story and gives the site national importance.
Using Blender, my latest visualisation of Beverley Gate will be based on both artist impressions, archival and secondary source material, held at the Hull History Centre, Hull Museums and the East Riding Archives. I’m aiming to digitally model the gate as it was in 1642- this means it will be a complete architectural structure and not the romanticised version which you can see in George Arnald’s lovely painting “Charles I Demanding Entrance at the Beverley Gate, Hull“, c1819- though I’d love to model this version too!
So far I have modelled the main gate structure, drawbridge and surrounding landscape. The next step will be texturing, finishing touches and hopefully being able to upload the model onto my Sketchfab account- more posts to follow!
As the Hotham house in Beverley, East Yorkshire was demolished over 200 years ago I thought I would carry out some 3D visualisation work on what the building may have looked like in the 18th Century based on the 1715 architectural design.
You may have heard of Sir John Hotham (1st Baronet), who in 1642 refused Charles I of England entry to Kingston Upon Hull, and as a result, contributing to the beginnings of the English Civil War. Over half a century later a member of his extended family, Charles Hotham (4th Baronet), built a grand classical house down Eastgate in the nearby town of Beverley. It was designed by the renowned Georgian architect Colen Campbell who is credited as the founder of the style.
Hotham purchased and demolished several properties down the East side of Eastgate to build his new home (East Riding Archives DDBC/16/67). Built between 1716-1721, the neo-Palladian house was intended to be a family home yet the house remained empty after Charles’ death in January 1723 and was demolished after 50 years.
Creating the Model in Blender: I modelled the front facade of the Hotham house with as much accuracy to Colen Campbell’s elevation drawing in his published work Vitruvius Britannicus (1715). As with most visualisation works, some interpretation had to be made when thinking about the window styles, doorway and material colour.
Campbell does not make clear which building materials were used. Records show that Hotham purchased local red bricks for the building (Hull University Archives, DDHO/15/4) yet Campbell’s design is absent of brickwork. I decided to texture the facade with a stucco-material as this possibly would have been applied on top of the brick surface. Stucco is also a key characteristic of classical architecture.
The symmetrical nature of neo-Palladian architecture meant that Blender’s mirror modifier tool came in handy, saving a lot of modelling time! It would have been useful if Campbell had drawn side elevations, so to interpret the scale of the side facades I used the accompanying ground plan to model an appropriate measurement based on proportions.
William Burrow’s 1747 map of Beverley shows the Eastgate location of the house fronted by a possible semicircular courtyard. Modelling the surrounding gardens and wider environment would be the next challenge to progress this model. This brings to light new questions relating to what the surrounding 18th-century Beverley landscape looked like, research into the garden design of the house and whether to populate the visualisation with people.