Just an update on my pre-dissolution visualisation of St Mary’s Abbey (York)! I have not posted in a while as I have been spending a lot of my time on this project, but from the screenshot you can see I have made a lot more progress since my last post, and I have started trialling out textures and adding some of the more intricate gothic features.
I’m currently using free textures from texturer.com but will later take some photos of the abbey ruins itself in the York Museum Gardens as to use the actual stone as the abbey stonework for the final model render. The current background photo was taken in Swanland, East Yorkshire, as a basic representation of countryside. This will be useful for when rendering a natural light on the scene.
One aspect of modelling the abbey I found particularly difficult was the tracery windows. I originally began modelling the windows by subdividing edges and translating vertices across a window plan (taken from Ridsdale’s artist impression) however I decided that this was a problematic long route around something that could be done in a few clicks. I then tried a quicker different method, the boolean modifier tool, which turned out very well as it “cookie-cut” geometry from the window mesh. This saved me half the time and made the quatrefoils and lancets much neater shapes than had I been creating the curves myself.
I am currently also in the progress of modelling some general natural scenery, such as trees using the sapling add-on, which will decorate the abbey grounds. I will make these as random as possible, and will use a variety of leaf textures.
I still have a long way to go whilst keeping an eye on the polygon count! Features still to model on the abbey buildings are rose windows, windows for the other buildings in the complex, alcoves, buttresses and portal decoration. I will also need to find a suitable grass texture for the grounds, and will look into how I’m going to represent the River Ouse.
*all screenshots author’s own.