Some more progress on my MSc dissertation project.! After trialling out some textures, taken from texturer.com, I visited York Museum Gardens to obtain photographs of the abbey which I can then use for the final texturing of the model. The above screenshot is the beginnings of my UV mapping the abbey with the real abbey textures.
When it comes to texturing the stained glass I may have to continue using the generic glass I used in my trial texturing, see previous post. Most of the content and design of the glass is unknown from archaeological excavation, therefore looking at other Benedictine abbeys may be useful for this.
Another feature I have been working on was adding the arcade in the cloister (above) and started some bump and specular mapping. Aspects to alter next would be the scale of some of the texture mapping and I also need to start thinking about adding doorways and looking at the design of 16th century kings manor!
*all screenshots author’s own.