Since my last post I have added a UV sphere as a background and mapped a sky texture to the mesh. I have also crenellated the abbey precinct- most of the hand-drawn “artist impressions” of the abbey have featured crenellated walls therefore I decided to include it on mine.
I have started to develop some of the pathways using a dirt texture and used the “shrink wrap” modifier to make the mesh mould to the shape of the ground as the ground isn’t completely flat or at a level height (if anyone knows an easier way please let me know! 🙂 )
I still need to model more of the other buildings in the abbey precinct once I’ve finished researching them. I also need to finish modelling windows and doorways on the buildings already in the model as a lot of the buildings still have blank façades. I’m hoping to create more varieties of foliage too, though the architecture has priority.