Last week I trekked from Yorkshire to Wales for this year’s Digital Past conference, held at Brangwyn Hall (the Guildhall), Swansea (11th and 12th February). It was worth the 7hr train journey!
The conference was organised by RCAHMW and featured talks by archaeologists, photographers, librarians, educators and animators- a wide range of expertise and backgrounds.
To see the full line up of speakers check out the conference’s blog site.
I went to hear about some of the fantastic examples of digital technologies currently used in heritage projects, from 3D printing, Minecraft, augmented and virtual reality to gigapixel photography and laser scanning. I particularly enjoyed the strong 3D visualisation and gaming theme looking at historical accuracy, game based learning and public engagement. I was really blown away by the talent for modelling historical architecture and interiors, and it is definitely something for me to aspire to!
The key aspect for me that came from the two days was the importance of digital inclusion and capturing stories to create a local passion for heritage. One of the barriers is simply a lack of interest and technologies can help break that barrier as it offers the public involvement and participation through activities such as crowdsourcing.
Many thanks to RCAHMW for the fantastic conference! You can also follow the conversations tweeted on #digitalpast2015.