It was computer games that spurred my interest in architectural history, ever since I was very young I loved exploring game environments, particularly built locations such as towns, castles, temples, cathedrals etc. I believe that architecture in gaming can be worthy of scholarly debate in relation to cultural heritage and hope to explore this through my blog.
Below are links to posts from my blog (oldest first) on architecture in gaming worlds:
2) Tristram Cathedral- the Virtual Antithesis of Sacred Space – from Diablo series
3) Divinity’s Reach- Epitome of Power– from Guild Wars series
5) Reality and Myth: the architecture of the Lost Kingdom of Yamatai – from Tomb Raider