Looking and learning from archivist Hannah Rice at East Riding, Cambridge has huge potential to combine archives with 3-D.
I was following the hashtag #DCDC17 where the great and the good from the archives community seemed to be. I confess that it’s only in recent times that I’ve become interested in archives – in part because it took so long for me to get my head around how to actually use them properly.
Archives are complicated creatures
I use that term deliberately – for *archives* are living and breathing institutions that have the archivists as their beating hearts and buzzing brains that make them function. It’s easy to dismiss or stereotype archivists as people who don’t like to be disturbed/don’t like daylight/don’t like human contact – you’ve seen it in a movie somewhere. This is why I think it’s a dangerous thing to go about cutting funding for our…
My book for #3DScanBooks on Sketchfab is “The Buildings of England, Cornwall” by Peter Beacham and Nikolaus Pevsner.
This model was created using Autodesk Remake with 100 photos. I also tried Agisoft Photoscan though the mesh came out much simpler in Remake and Agisoft couldn’t pick up all of the black surfaces. The book cover was very shiny and as I had to take the photographs outside, although the lighting was more even, the weather was slightly windy so there was some slight distortion in the model.
Cornwall is my 2nd home from home and in between archive visits and surfing last summer I visited the Chapel of St Michael, at Roche Rock, located near Bodmin and St Austell. Alongside Tintagel and St Michael’s Mount, the chapel is now on my list of top favourite locations.
The romantic ruin of St Michael’s Chapel is perched on top of the rock and there have been many speculations as to why the chapel was built in its high-up location, including a lookout point, a place of worship for pilgrims travelling south and a hermitage.
The medieval chapel, constucted of granite, was licensed in 1409 and appears built into the schorl rock formation consisting of a 3-tiered structure with the flooring removed. It is a listed building, see Historic England’s listing.
Model created in Blender (personal project) using polygon modelling and my own photographs as reference.
After months of browsing other artist’s portfolios with admiration I have finally created my own ArtStation account as a platform to showcase my heritage visualisations. Since ArtStation now facilitates the embedding of 3D models from SketchFab I decided to give it a try: https://www.artstation.com/artist/archivisth 🙂
Here’s a quick video I made of the Hull History Centre recreated in Minecraft as part of our HullCraft project. My idea behind recreating the centre in the game was so Minecrafters could be introduced to the concept of archives in an immersive and relatable way, the centre being the first building they see on entry to the HullCraft server.
From the searchrooms to the archive strongrooms, Minecrafters can explore the centre before heading through a portal to plots of land where they will recreate historical architecture from one of the archive’s architectural plans.
My video was recorded using the default texture as to be instantly recognisable as a Minecraft build. It gives a simple tour of the archives and (a very brief!) mentioning of some of the collection themes, hopefully providing an introductory overview of what the Hull History Centre has to offer!
My survey is about the use of computer games for exploring historical architecture. My current project is the visualisation of St Mary’s Abbey in York (UK) before the Dissolution of the Monasteries and I hope to eventually make an application that allows the user to “walk around” the grounds to get a sense of what St Mary’s was like pre-1539. I also hope to add interactive elements and a narrative.
Your answers to my survey are valuable to aiding the development of the game side of my project and I appreciate answers from people who have varied opinions on gaming.