Reminder to fill out my gaming & architectural history survey!
My survey is about the use of computer games for exploring historical architecture. My current project is the visualisation of St Mary’s Abbey in York (UK) before the Dissolution of the Monasteries and I hope to eventually make an application that allows the user to “walk around” the grounds to get a sense of what St Mary’s was like pre-1539. I also hope to add interactive elements and a narrative.
Your answers to my survey are valuable to aiding the development of the game side of my project and I appreciate answers from people who have varied opinions on gaming.
Some more progress on my MSc dissertation project.! After trialling out some textures, taken from texturer.com, I visited York Museum Gardens to obtain photographs of the abbey which I can then use for the final texturing of the model. The above screenshot is the beginnings of my UV mapping the abbey with the real abbey textures.
When it comes to texturing the stained glass I may have to continue using the generic glass I used in my trial texturing, see previous post. Most of the content and design of the glass is unknown from archaeological excavation, therefore looking at other Benedictine abbeys may be useful for this.
Another feature I have been working on was adding the arcade in the cloister (above) and started some bump and specular mapping. Aspects to alter next would be the scale of some of the texture mapping and I also need to start thinking about adding doorways and looking at the design of 16th century kings manor!
*all screenshots author’s own.
Just a quick update on the modelling of St Mary’s Abbey, York, in Blender…
After around 14 hours, I have now altered the wall elevation heights to match the plan drawings I am working from (see previous posts 1 and 2 for more info on these). It now looks a lot more like the very basics of a Benedictine Abbey!
I am finding that the Ridsdale artist impression is a little inaccurate to the plan drawing of the abbey which was based on archaeological excavations at the site. This is an issue, who do I trust more? I’m leaning more to the newer plan based on excavation evidence carried out after Ridsdale’s drawing, and just using Ridsdale’s impression as a secondary reference.
Next steps: completing the roofs of the other buildings in the complex, and beginning to “sculpt” the micro-architecture on the exterior facades before creating the windows.
(above, St Mary’s Abbey ruins, York. Photo author’s own)
My MSc dissertation for my Digital Heritage degree is due in just over a year, a huge benefit to me as a part-time PG student, which means I have plenty of time (hopefully!) to actually model what I plan to discuss in the main paper.
Through my dissertation, I hope to explore the benefits and limitations of using gaming technologies for educating and experiencing the pre-dissolution architecture of St Mary’s Abbey in the Museum Gardens, York (see my above photo). Gaming and architecture are my specialist topics so why not bring them together for my dissertation!
I chose St Mary’s Abbey as it’s one of my personal favourite locations in York, it’s very picturesque as it’s now in ruins, yet it’s history is overshadowed by other monumental heritage sites in York, such as the Minster. It was one of the richest Benedictine abbeys in England at it’s height in the 13th and 14th centuries, and was thought to be entirely constructed in the 13th century gothic style. To be able to create an application to allow other people to interact with and visualise the reconstructed ruins is a much needed-app for the heritage of York as a lot of museums are turning to digital methods of public engagement.
To coincide with the discussion in the paper, I am creating a 3D model of the Gothic (not Romanesque) St Mary’s Abbey pre-1539 to demonstrate some of the benefits and limitations in the creation stage, and if I finish it, to pilot it out with some users as part of a heritage gaming application. Ideally I would like it to be interactive, and perhaps to contain a narrative that leads to an end-game goal. I will create the abbey in Blender 3D then import the model into Unity gaming software.
I have just worked for three hours in Blender 3d software and this is what I have at the moment, still in the extreme basic polygon meshing and manipulating stage but it’s all to scale and based on a reference image of an architectural plan of the abbey (plan source Mee, F and Wilson, B (2009) “St Mary’s Abbey and the King’s Manor, York: The Pictorial Evidence”). I still have to mesh the other buildings in the abbey complex, but here’s a couple of screenshots of my progress so far:
I intend to post a lot more developments on this dissertation project, so watch this space!