Last Christmas, myself and Si decided to purchase a 3D printer- it is definitely worth it if you have ever considered bringing your digital models to life as tangible objects. The first thing I wanted to print was my Pilgrim Rabbit, a medieval, architectural carving from St Mary’s Church in Beverley which I photographed and created a model using photogrammetric techniques. The print took 4 hours and works by layering PLA filament through a nozzle- it’s amazing to watch the process and there will be more to come!
Here is a quick video of the 3D printing process for my Pilgrim Rabbit:
The North Bar (Beverley, East Riding of Yorkshire, UK) is a Grade 1 listed, medieval gatehouse or “Bar”. The Bar was constructed in 1409 from locally sourced red brick and features ribbed vaulting and a buttressed façade. The north façade features the coat of arms of the Warton family.
The buildings adjoining the North Bar are intentionally left untextured to distinguish the medieval gatehouse from its surroundings, including the Bar House (17th-century) on the right-hand side of the North view (the default view for this model) . This model was created using polygon modelling in Blender.
The “Pilgrim Rabbit” is one of my favourite medieval carvings and is located at the sacristy entrance within St Mary’s Parish Church, Beverley, East Yorkshire.
The corbel carving, c.1330, is claimed to be the inspiration for Lewis Carroll’s White Rabbit who leads Alice down the hole into Wonderland. But could the Pilgrim Rabbit be a hare? There are also visual similarities with Carroll’s other character The March Hare, otherwise known as Haigha / The Messenger.
In Through the Looking Glass (Carroll, 1871) Haigha is the personal messenger to the White King and is visually alike to the Pilgrim Rabbit in this accompanying illustration by John Tenniel:
From a visit to St Mary’s Church in Beverley, I created a model of the Pilgrim Rabbit (see above Sketchfab model embed) using photogrammetry techniques – quite a change from my usual poly-by-poly modelling in Blender.
To do this I took a series of photographs of the sculpture, around 25, gaining as much coverage as I could from all angles. I then imported these photographs into Autodesk 123D Catch to create a mesh, and uploaded the obj file along with the texture file to Sketchfab. The model turned out better than I expected, particularly as the area above the rabbit was quite difficult for me to photograph with the sculpture being above head height.
As the Hotham house in Beverley, East Yorkshire was demolished over 200 years ago I thought I would carry out some 3D visualisation work on what the building may have looked like in the 18th Century based on the 1715 architectural design.
You may have heard of Sir John Hotham (1st Baronet), who in 1642 refused Charles I of England entry to Kingston Upon Hull, and as a result, contributing to the beginnings of the English Civil War. Over half a century later a member of his extended family, Charles Hotham (4th Baronet), built a grand classical house down Eastgate in the nearby town of Beverley. It was designed by the renowned Georgian architect Colen Campbell who is credited as the founder of the style.
Hotham purchased and demolished several properties down the East side of Eastgate to build his new home (East Riding Archives DDBC/16/67). Built between 1716-1721, the neo-Palladian house was intended to be a family home yet the house remained empty after Charles’ death in January 1723 and was demolished after 50 years.
Creating the Model in Blender: I modelled the front facade of the Hotham house with as much accuracy to Colen Campbell’s elevation drawing in his published work Vitruvius Britannicus (1715). As with most visualisation works, some interpretation had to be made when thinking about the window styles, doorway and material colour.
Campbell does not make clear which building materials were used. Records show that Hotham purchased local red bricks for the building (Hull University Archives, DDHO/15/4) yet Campbell’s design is absent of brickwork. I decided to texture the facade with a stucco-material as this possibly would have been applied on top of the brick surface. Stucco is also a key characteristic of classical architecture.
The symmetrical nature of neo-Palladian architecture meant that Blender’s mirror modifier tool came in handy, saving a lot of modelling time! It would have been useful if Campbell had drawn side elevations, so to interpret the scale of the side facades I used the accompanying ground plan to model an appropriate measurement based on proportions.
William Burrow’s 1747 map of Beverley shows the Eastgate location of the house fronted by a possible semicircular courtyard. Modelling the surrounding gardens and wider environment would be the next challenge to progress this model. This brings to light new questions relating to what the surrounding 18th-century Beverley landscape looked like, research into the garden design of the house and whether to populate the visualisation with people.