This lighthouse located at Spurn Point (East Riding of Yorkshire) was built in c.1895 using the designs of Cornish engineer Thomas Matthews. It stands 39m high and is made of brick and rests on concrete foundations. The lighthouse is currently one of two at the site,
The lighthouse is currently one of two at the site, however, there have been several previous lighthouses, with the first one being built c.1427. The light was discontinued in 1985 and underwent restoration in 2015.
The inspiration to recreate Spurn Point’s current high lighthouse came from my own ancestral tourism trip where I was researching the once-home of my 3xgreat-grandparents.
My 3xgreat-grandfather, William Bacchus, and his wife Sarah Ann (3xgreat-grandmother) used to live on Spurn Point itself whilst he was a lifeboat man from 1877-1891 (with a two-year break from 1883-1885). During this time, my 2xgreat-grandmother Lavinia was born in 1879, along with sister Sarah Jane in 1882, and they lived in the lifeboat men’s houses overlooking the two older lighthouses.
“Thompson’s Folly” was built in 1825 by Thomas Thompson within the grounds of his grand castellated house, Cottingham Castle near Hull. Built as a prospect tower, it stands on the highest point of the estate which at present is the grounds of Castle Hill Hospital.
Cottingham Castle was left as a derelict site after Thompson’s death in 1828 and a subsequent fire in May 1861. The folly is in the octagonal tower form featuring neo-gothic windows and is two-storeys tall. The style highly resembles Cottingham Castle itself- perhaps another future project!
I’ve been wanting to create a model of this Gothic-revival building for years and finally got around to create one based on my own photographs. Bridlington Cemetery Chapel (as mentioned in one of my old posts) is a Grade II listed building located in Bridlington’s main cemetery off Sewerby Road.
The architect is Alfred Smith of Nottingham and on the front pediment is the date 1879 carved in the stone. It is a beautiful, symmetrical structure in the Victorian Gothic style that has an imposing presence over the cemetery. At the rear, some of the windows are unfortunately boarded up (as of April 2017 when I photographed the building), and so within my model I have replicated the decorated tracery that you can see on the front wings as this would have been the most likely scheme.
I particularly like the symmetrical nature of the structure with the arcades and central tower. For a potential future development, I may consider modelling some of the chapel’s surrounding graveyard to include some foliage and gravestones. This cemetery includes some lovely sculptural headstones which would be a particular challenge to model, but would really place this building within its wider context. This model of Bridlington Cemetery Chapel is a personal project and was created using my own photographs and Blender3D software.
Last Christmas, myself and Si decided to purchase a 3D printer- it is definitely worth it if you have ever considered bringing your digital models to life as tangible objects. The first thing I wanted to print was my Pilgrim Rabbit, a medieval, architectural carving from St Mary’s Church in Beverley which I photographed and created a model using photogrammetric techniques. The print took 4 hours and works by layering PLA filament through a nozzle- it’s amazing to watch the process and there will be more to come!
Here is a quick video of the 3D printing process for my Pilgrim Rabbit:
The North Bar (Beverley, East Riding of Yorkshire, UK) is a Grade 1 listed, medieval gatehouse or “Bar”. The Bar was constructed in 1409 from locally sourced red brick and features ribbed vaulting and a buttressed façade. The north façade features the coat of arms of the Warton family.
The buildings adjoining the North Bar are intentionally left untextured to distinguish the medieval gatehouse from its surroundings, including the Bar House (17th-century) on the right-hand side of the North view (the default view for this model) . This model was created using polygon modelling in Blender.
The stately home of Burton Agnes Hall and its grounds are one of the favourite places from my childhood, particularly with myself having ancestors from the village, Burton Agnes. The gatehouse is particularly striking as a work of architecture so I had a go at interpreting my own photographs of the gatehouse to create a 3D model in Blender.
The building was constructed in c.1610 by the English architect Robert Smythson, well known for his work during the Elizabethan era such as Hardwick Hall and Wollaton Hall. It features many architectural forms which are typical of this period, including the battlements and ogee-shaped roofing. Have a look at Historic England’s entry in the National Heritage List for England for this gatehouse.
I intentionally omitted the walls which extend from the gatehouse as I wanted to focus on the gatehouse structure itself, and similarly I also removed visitor signage. The model did not take as long to model as expected due to the symmetrical nature of the architecture-the mirror modifier tool was very useful!
The “Pilgrim Rabbit” is one of my favourite medieval carvings and is located at the sacristy entrance within St Mary’s Parish Church, Beverley, East Yorkshire.
The corbel carving, c.1330, is claimed to be the inspiration for Lewis Carroll’s White Rabbit who leads Alice down the hole into Wonderland. But could the Pilgrim Rabbit be a hare? There are also visual similarities with Carroll’s other character The March Hare, otherwise known as Haigha / The Messenger.
In Through the Looking Glass (Carroll, 1871) Haigha is the personal messenger to the White King and is visually alike to the Pilgrim Rabbit in this accompanying illustration by John Tenniel:
From a visit to St Mary’s Church in Beverley, I created a model of the Pilgrim Rabbit (see above Sketchfab model embed) using photogrammetry techniques – quite a change from my usual poly-by-poly modelling in Blender.
To do this I took a series of photographs of the sculpture, around 25, gaining as much coverage as I could from all angles. I then imported these photographs into Autodesk 123D Catch to create a mesh, and uploaded the obj file along with the texture file to Sketchfab. The model turned out better than I expected, particularly as the area above the rabbit was quite difficult for me to photograph with the sculpture being above head height.