Hollar’s Hull in 3D: Part I

I’m feeling inspired by the recent ‘Archives in 3D’ workshops (which I facilitated in my work capacity as Archives Assistant at the East Riding Archives) where we modelled Hull’s Beverley Gate and King Henry VIII’s Hull Castle using Blender3D and material held in collections at the East Riding Archives. Instead of leaving my Hull Castle model at the WIP stage, I thought I would develop my model further by placing it within its historical context surrounded by buildings of its period and (hopefully) with a textured finish!

Hollar Hull, view of HulL Castle
Hollar’s view of King Henry VIII’s Hull Castle

Wenceslaus Hollar’s plan and view of Hull, c.1642, is one of the most well-known historical images of the city and features King Henry VIII’s Hull Castle, the four main gatehouses and significant other locations such as Suffolk Palace and Hull Holy Trinity Church. Using Hollar’s representation, which has been reprinted in various historical publications available at several archive services, my next project is to recreate Hollar’s view of the city piece-by-piece beginning with the top section that includes Hull Castle.

Here are a few screenshots of my progress so far:

Work in progress, Hollar's Hull, Hannah Rice in Blender
WIP model of Hollar’s Hull by Hannah Rice

In addition to the architectural features of the fortifications I will also model some ships, canons and other elements included within Hollar’s representation, which will be new for me having previously only worked with buildings! As you can see, there is a long way to go as I’m starting off with simple geometry and will add more detail later. My next step will be to model more varieties of buildings and ships from the Civil War period and populate the city and river areas, all using Hollar’s view as inspiration.

Work in progress, Hollar's Hull, Hannah Rice in Blender

Work in progress, Hollar's Hull, Hannah Rice in Blender
WIP models by Hannah Rice
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Beverley Gate, Hull c.1642

Beverley Gate Hull render of 3D model, Hannah Rice
Beverley Gate, Hull, c.1642.  Image render by Hannah Rice.

Quick new image based on my original model in Blender to celebrate Hull’s City of Culture year 🙂 See previous blog posts on this model’s development: 1 & 2

 

Divinity’s Reach in Guild Wars 2- Amazing!

As an architectural historian who also plays computer games, I am very excited about Guild Wars 2 which comes out on early release in six days! I was struck by the amazing concept art, particularly this one of Divinity’s Reach (below). 

(https://www.guildwars2.com/en-gb/media/wallpapers/)

I love the fusion between the vernacular medieval and the fortifications to create a nostalgic and impressive atmosphere. The only real-life example I can think of is Mont Saint-Michel of France with its fortifications and abbey. I’m hoping to play the technologically advanced Asura race, but this environment is tempting for another play through as a human also! 🙂

http://www.telegraph.co.uk/travel/travelnews/2632372/Mont-Saint-Michel-to-become-island-again.html)