3D Model: St Michael’s Chapel, Roche Rock

Cornwall is my 2nd home from home and in between archive visits and surfing last summer I visited the Chapel of St Michael, at Roche Rock, located near Bodmin and St Austell. Alongside Tintagel and St Michael’s Mount, the chapel is now on my list of top favourite locations.

Hannah Rice at St Michael's Chapel, Roche Rock, Cornwall
Me standing at the chapel entrance, 2016.

The romantic ruin of St Michael’s Chapel is perched on top of the rock and there have been many speculations as to why the chapel was built in its high-up location, including a lookout point, a place of worship for pilgrims travelling south and a hermitage.
The medieval chapel, constucted of granite, was licensed in 1409 and appears built into the schorl rock formation consisting of a 3-tiered structure with the flooring removed. It is a listed building, see Historic England’s listing.

Model created in Blender (personal project) using polygon modelling and my own photographs as reference.

St Michael's Chapel, Roche Rock, Cornwall 3D model by Hannah Rice
View of St Michael’s Chapel, Roche Rock. Image copyright: Hannah Rice
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Pixel Pasts: A Resource for Exploring Cultural Heritage in Videogame Worlds

Pixel Pasts Homepage ScreenshotMy Pixel Pasts project has been in development for over a year now but I am very pleased to announce that I have made the website live!

The project is an online database which acts as a catalogue of real-world art, architecture, places and people recreated in videogame environments. The aim of the catalogue is to be a starting search point for those wanting to begin their research in historical visualisation in games. The catalogue is ever-growing, and one day will include images. If you want to suggest any database entries please let me know via the Pixel Pasts website!

Visitors will be able to search via game title, developer, publisher, historical asset name and type (architecture, art, person, place etc), period, style and location. In addition to the general search bar I am currently working on a more advanced search tool for the “Discover” page.

There will also be an articles feature if anyone interested in videogames and historical visualisation would like to contribute?

There is still a long way to go and lots of coding tweaks to make, however the basic functions of the database are in place- please bear with me whilst I make the site more user friendly!

The idea for the project came about back in early 2014 when I was writing my MSc dissertation on the pedagogic potential of using videogame technologies for exploring architectural history. One thing which would have made my research a lot easier would have been a catalogue of historical buildings recreated in videogames, both accurately or implied by the Developers. So then I started developing Pixel Pasts as a response to both my own research need and a love for historical visualisation in videogames.

My thanks in particular go out to Simon Stamp of Block for his coding expertise and assistance with the database. Look out for updates and I hope that the site will be of use to those interested in historical visualisation.

www.pixelpasts.com   —  Twitter: @PixelPasts